UAbilityTask_WaitAttributeChangeThreshold

Waits for an attribute to match a threshold

Windows
MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

UGameplayTask

UAbilityTask

UAbilityTask_WaitAttributeChangeThreshold

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h

Include

#include "Abilities/Tasks/AbilityTask_WaitAttributeChangeThreshold.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitAttributeChangeThreshold : public UAbilityTask

Remarks

Waits for an attribute to match a threshold

Variables

Name Description

Public variable

FGameplayAttrib...

 

Attribute

Protected variable

bool

 

bMatchedComparisonLastAttributeChange

Public variable

bool

 

bTriggerOnce

Public variable

TEnumAsByte< EW...

 

ComparisonType

Public variable

float

 

ComparisonValue

Protected variable UProperty

UAbilitySystemC...

 

ExternalOwner

Public variable

FDelegateHandle

 

OnAttributeChangeDelegateHandle

Public variable UProperty BlueprintAssignable

FWaitAttributeC...

 

OnChange

Constructors

Name Description

Public function

UAbilityTask_WaitAttributeChangeThreshold

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Protected function Const

bool

 

DoesValuePassComparison

(
    float Value
)

Protected function

UAbilitySyst...

 

GetFocusedASC()

Public function

void

 

OnAttributeChange

(
    const FOnAttributeChangeData& Call...
)

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask...

 

WaitForAttributeChangeThreshold

(
    UGameplayAbility* OwningAbilit...,
    FGameplayAttribute Attribute,
    TEnumAsByte< EWaitAttributeChangeCo...,
    float ComparisonValue,
    bool bTriggerOnce,
    AActor* OptionalExternalOwner
)

Wait on attribute change meeting a comparison threshold.

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Protected function Virtual

void

 

OnDestroy

(
    bool bInOwnerFinished
)

End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.

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