Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityCommit.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitAbilityCommit.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAbilityCommit.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="Wait For New Ability Commit"))
static UAbilityTask_WaitAbilityCommit * WaitForAbilityCommit
(
UGameplayAbility * OwningAbility,
FGameplayTag WithTag,
FGameplayTag WithoutTage,
bool TriggerOnce
)
Wait until a new ability (of the same or different type) is commited.