UAbilityTask_WaitAbilityCommit::WaitForAbilityCommit

Wait until a new ability (of the same or different type) is commited.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitAbilityCommit.h

Include

#include "Abilities/Tasks/AbilityTask_WaitAbilityCommit.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitAbilityCommit.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="Wait For New Ability Commit"))
static UAbilityTask_WaitAbilityCommit * WaitForAbilityCommit
(
    UGameplayAbility * OwningAbility,
    FGameplayTag WithTag,
    FGameplayTag WithoutTage,
    bool TriggerOnce
)

Remarks

Wait until a new ability (of the same or different type) is commited.

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