UAbilityTask_WaitCancel

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MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitCancel.h

Include

#include "Abilities/Tasks/AbilityTask_WaitCancel.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitCancel : public UAbilityTask

Variables

Name Description

Public variable UProperty BlueprintAssignable

FWaitCancelDele...

 

OnCancel

Protected variable

bool

 

RegisteredCallbacks

Constructors

Name Description

Public function

UAbilityTask_WaitCancel

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction

void

 

OnCancelCallback()

Public function UFunction

void

 

OnLocalCancelCallback()

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask...

 

WaitCancel

(
    UGameplayAbility* OwningAbilit...
)

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Protected function Virtual

void

 

OnDestroy

(
    bool bInOwnerFinished
)

End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.

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