UAbilityTask_WaitConfirm

Copyright Epic Games, Inc. All Rights Reserved.

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MacOS
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Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitConfirm.h

Include

#include "Abilities/Tasks/AbilityTask_WaitConfirm.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitConfirm : public UAbilityTask

Remarks

Copyright Epic Games, Inc. All Rights Reserved.

Variables

Name Description

Public variable UProperty BlueprintAssignable

FGenericGamepla...

 

OnConfirm

Protected variable

FDelegateHandle

 

OnConfirmCallbackDelegateHandle

Protected variable

bool

 

RegisteredCallback

Constructors

Name Description

Public function

UAbilityTask_WaitConfirm

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function UFunction

void

 

OnConfirmCallback

(
    UGameplayAbility* InAbility
)

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask...

 

WaitConfirm

(
    UGameplayAbility* OwningAbilit...
)

Wait until the server confirms the use of this ability.

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Protected function Virtual

void

 

OnDestroy

(
    bool bInOwnerFinished
)

End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.

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