UAbilityTask_WaitDelay

Windows
MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitDelay.h

Include

#include "Abilities/Tasks/AbilityTask_WaitDelay.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitDelay : public UAbilityTask

Variables

Name Description

Public variable UProperty BlueprintAssignable

FWaitDelayDeleg...

 

OnFinish

Constructors

Name Description

Public function

UAbilityTask_WaitDelay

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Static UFunction BlueprintCallable, Category, Meta

UAbilityTask...

 

WaitDelay

(
    UGameplayAbility* OwningAbilit...,
    float Time
)

Wait specified time. This is functionally the same as a standard Delay node.

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Public function Virtual Const

FString

 

GetDebugString()

Return debug string describing task

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss