UAbilityTask_WaitGameplayTag

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MacOS
Linux

Inheritance Hierarchy

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h

Include

#include "Abilities/Tasks/AbilityTask_WaitGameplayTagBase.h"

Syntax

[UCLASS](Programming/UnrealArchitecture/Reference/Classes#classdeclaration)()
class UAbilityTask_WaitGameplayTag : public UAbilityTask

Variables

Name Description

Protected variable

FDelegateHandle

 

DelegateHandle

Protected variable

bool

 

OnlyTriggerOnce

Protected variable UProperty

UAbilitySystemC...

 

OptionalExternalTarget

Protected variable

bool

 

RegisteredCallback

Public variable

FGameplayTag

 

Tag

Protected variable

bool

 

UseExternalTarget

Constructors

Name Description

Public function

UAbilityTask_WaitGameplayTag

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function Virtual UFunction

void

 

GameplayTagCallback

(
    const FGameplayTag Tag,
    int32 NewCount
)

Protected function

UAbilitySyst...

 

GetTargetASC()

Public function

void

 

SetExternalTarget

(
    AActor* Actor
)

Overridden from UGameplayTask

Name Description

Public function Virtual

void

 

Activate()

Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it

Protected function Virtual

void

 

OnDestroy

(
    bool bInOwnerFinished
)

End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending.

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