Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitInputPress.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitInputPress.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitInputPress.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitInputPress * WaitInputPress
(
UGameplayAbility * OwningAbility,
bool bTestAlreadyPressed
)
Wait until the user presses the input button for this ability's activation. Returns time this node spent waiting for the press. Will return 0 if input was already down.