Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitMovementModeChange.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitMovementModeChange.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitMovementModeChange.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE", DisplayName="WaitMovementModeChange"))
static UAbilityTask_WaitMovementModeChange * CreateWaitMovementModeChange
(
UGameplayAbility * OwningAbility,
EMovementMode NewMode
)
Wait until movement mode changes (E.g., landing)