Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitTargetData.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void OnTargetDataReadyCallback
(
const FGameplayAbilityTargetDataHandle & Data
)
The TargetActor we spawned locally has called back with valid target data