UAbilityTask_WaitTargetData::OnTargetDataReplicatedCallback

Valid TargetData was replicated to use (we are server, was sent from client)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h

Include

#include "Abilities/Tasks/AbilityTask_WaitTargetData.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)()
void OnTargetDataReplicatedCallback
(
    const FGameplayAbilityTargetDataHandle & Data,
    FGameplayTag ActivationTag
)

Remarks

Valid TargetData was replicated to use (we are server, was sent from client)

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss