UAbilityTask_WaitTargetData::WaitTargetData

Spawns target actor and waits for it to return valid data or to be canceled.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h

Include

#include "Abilities/Tasks/AbilityTask_WaitTargetData.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable,
          Meta=(HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="true", HideSpawnParms="Instigator"),
          Category="Ability|Tasks")
static UAbilityTask_WaitTargetData * WaitTargetData
(
    UGameplayAbility * OwningAbility,
    FName TaskInstanceName,
    TEnumAsByte< EGameplayTargetingConfirmation::Type > ConfirmationType,
    TSubclassOf< AGameplayAbilityTargetActor > Class
)

Remarks

Spawns target actor and waits for it to return valid data or to be canceled.

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