UAbilityTask_WaitVelocityChange::CreateWaitVelocityChange

Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h

Include

#include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitVelocityChange.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
          Meta=(DisplayName="WaitVelocityChange", HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitVelocityChange * CreateWaitVelocityChange
(
    UGameplayAbility * OwningAbility,
    FVector Direction,
    float MinimumMagnitude
)

Remarks

Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss