Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitVelocityChange.h |
Include |
#include "Abilities/Tasks/AbilityTask_WaitVelocityChange.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitVelocityChange.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category="Ability|Tasks",
Meta=(DisplayName="WaitVelocityChange", HidePin="OwningAbility", DefaultToSelf="OwningAbility", BlueprintInternalUseOnly="TRUE"))
static UAbilityTask_WaitVelocityChange * CreateWaitVelocityChange
(
UGameplayAbility * OwningAbility,
FVector Direction,
float MinimumMagnitude
)
Wait for the actor's movement component velocity to be of minimum magnitude when projected along given direction