Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectToOwner",
Meta=(ScriptName="ApplyGameplayEffectToOwner"))
FActiveGameplayEffectHandle BP_ApplyGameplayEffectToOwner
(
TSubclassOf< UGameplayEffect > GameplayEffectClass,
int32 GameplayEffectLevel,
int32 Stacks
)
Apply Gameplay effects to Self
Apply a gameplay effect to the owner of this ability