UGameplayAbility::BP_RemoveGameplayEffectFromOwnerWithAssetTags

Remove Gameplay effects from Self

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability,
          DisplayName="RemoveGameplayEffectFromOwnerWithAssetTags",
          Meta=(ScriptName="RemoveGameplayEffectFromOwnerWithAssetTags"))
void BP_RemoveGameplayEffectFromOwnerWithAssetTags
(
    FGameplayTagContainer WithAssetTags,
    int32 StacksToRemove
)

Remarks

Remove Gameplay effects from Self

Removes GameplayEffects from owner which match the given asset level tags

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss