UGameplayAbility::CommitExecute

Does the commit atomically (consume resources, do cooldowns, etc)

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual void CommitExecute
(
    const FGameplayAbilitySpecHandle Handle,
    const FGameplayAbilityActorInfo * ActorInfo,
    const FGameplayAbilityActivationInfo ActivationInfo
)

Remarks

Does the commit atomically (consume resources, do cooldowns, etc)

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