Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void CommitExecute
(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo
)
Does the commit atomically (consume resources, do cooldowns, etc)