UGameplayAbility::ConfirmTaskByInstanceName

Ability Tasks

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability)
void ConfirmTaskByInstanceName
(
    FName InstanceName,
    bool bEndTask
)

Remarks

Ability Tasks

Destroys instanced-per-execution abilities. Instance-per-actor abilities should 'reset'. Non instance abilities - what can we do?

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss