Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual bool DoesAbilitySatisfyTagRequirements
(
const UAbilitySystemComponent & AbilitySystemComponent,
const FGameplayTagContainer * SourceTags,
const FGameplayTagContainer * TargetTags,
OUTFGameplayTagContainer * OptionalRelevantTags
) const
Returns true if none of the ability's tags are blocked and if it doesn't have a "Blocking" tag and has all "Required" tags.