UGameplayAbility::GetCurrentSourceObject

Retrieves the SourceObject associated with this ability. Can only be called on instanced abilities.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability)
UObject * GetCurrentSourceObject() const

Remarks

Retrieves the SourceObject associated with this ability. Can only be called on instanced abilities.

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