Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
EGameplayAbilityNetExecutionPolicy::Type GetNetExecutionPolicy() const
Where does an ability execute on the network? Does a client "ask and predict", "ask and wait", "don't ask (just do it)"