Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="ActivateAbilityFromEvent",
Meta=(ScriptName="ActivateAbilityFromEvent"))
void K2_ActivateAbilityFromEvent
(
const FGameplayEventData & EventData
)