UGameplayAbility::K2_AddGameplayCue

Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
          DisplayName="Add GameplayCue To Owner", Meta=(ScriptName="AddGameplayCue"))
virtual void K2_AddGameplayCue
(
    FGameplayTag GameplayCueTag,
    FGameplayEffectContextHandle Context,
    bool bRemoveOnAbilityEnd
)

Remarks

Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends

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