Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, Meta=(GameplayTagFilter="GameplayCue"),
DisplayName="Add GameplayCue To Owner", Meta=(ScriptName="AddGameplayCue"))
virtual void K2_AddGameplayCue
(
FGameplayTag GameplayCueTag,
FGameplayEffectContextHandle Context,
bool bRemoveOnAbilityEnd
)
Adds a persistent gameplay cue to the ability owner. Optionally will remove if ability ends