Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintCallable, Category=Ability, DisplayName="ApplyGameplayEffectSpecToOwner",
Meta=(ScriptName="ApplyGameplayEffectSpecToOwner"))
FActiveGameplayEffectHandle K2_ApplyGameplayEffectSpecToOwner
(
const FGameplayEffectSpecHandle EffectSpecHandle
)
Apply a previously created gameplay effect spec to the owner of this ability