Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="CanActivateAbility",
Meta=(ScriptName="CanActivateAbility"))
bool K2_CanActivateAbility
(
FGameplayAbilityActorInfo ActorInfo,
FGameplayTagContainer & RelevantTags
) const
CanActivate
Returns true if this ability can be activated right now. Has no side effects