UGameplayAbility::K2_OnEndAbility

Kismet event, will be called if an ability ends normally or abnormally

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Syntax

[UFUNCTION](Programming/UnrealArchitecture/Reference/Functions)(BlueprintImplementableEvent, Category=Ability, DisplayName="OnEndAbility",
          Meta=(ScriptName="OnEndAbility"))
void K2_OnEndAbility
(
    bool bWasCancelled
)

Remarks

Kismet event, will be called if an ability ends normally or abnormally

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss