UGameplayAbility::NotifyAvatarDestroyed

Called to inform the ability that the AvatarActor has been replaced.

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References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h

Include

#include "Abilities/GameplayAbility.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp

Syntax

virtual void NotifyAvatarDestroyed()

Remarks

Called to inform the ability that the AvatarActor has been replaced. If the ability is dependent on avatar state, it may want to end itself.

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