Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include |
#include "Abilities/GameplayAbility.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual void PreActivate
(
const FGameplayAbilitySpecHandle Handle,
const FGameplayAbilityActorInfo * ActorInfo,
const FGameplayAbilityActivationInfo ActivationInfo,
FOnGameplayAbilityEnded::FDelegate * OnGameplayAbilityEndedDelegate
)
Do boilerplate init stuff and then call ActivateAbility