UGameplayAbility_CharacterJump::ActivateAbility

Actually activate ability, do not call this directly

Windows
MacOS
Linux

Override Hierarchy

UGameplayAbility::ActivateAbility()

UGameplayAbility_CharacterJump::ActivateAbility()

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_CharacterJump.h

Include

#include "Abilities/GameplayAbility_CharacterJump.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility_CharacterJump.cpp

Syntax

virtual void ActivateAbility
(
    const FGameplayAbilitySpecHandle Handle,
    const FGameplayAbilityActorInfo * ActorInfo,
    const FGameplayAbilityActivationInfo ActivationInfo,
    const FGameplayEventData * TriggerEventData
)

Remarks

Actually activate ability, do not call this directly

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