UGameplayAbility_Montage::OnMontageEnded

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_Montage.h

Include

#include "Abilities/GameplayAbility_Montage.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility_Montage.cpp

Syntax

void OnMontageEnded
(
    UAnimMontage * Montage,
    bool bInterrupted,
    TWeakObjectPtr< UAbilitySystemComponent > AbilitySystemComponent,
    TArray< struct FActiveGameplayEffectHandle > AppliedEffects
)

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