Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_Montage.h |
Include |
#include "Abilities/GameplayAbility_Montage.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility_Montage.cpp |
void OnMontageEnded
(
UAnimMontage * Montage,
bool bInterrupted,
TWeakObjectPtr< UAbilitySystemComponent > AbilitySystemComponent,
TArray< struct FActiveGameplayEffectHandle > AppliedEffects
)