EGameplayAbilityActivationMode::Type

Describes the status of activating this ability, this is updated as prediction is handled

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h

Include

#include "GameplayAbilitySpec.h"

Syntax

namespace EGameplayAbilityActivationMode
{
    enum Type
    {
        Authority,
        NonAuthority,
        Predicting,
        Confirmed,
        Rejected,
    }
}

Values

Name

Description

Authority

We are the authority activating this ability

NonAuthority

We are not the authority but aren't predicting yet. This is a mostly invalid state to be in

Predicting

We are predicting the activation of this ability

Confirmed

We are not the authority, but the authority has confirmed this activation

Rejected

We tried to activate it, and server told us we couldn't (even though we thought we could)

Remarks

Describes the status of activating this ability, this is updated as prediction is handled

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