EGameplayEffectAttributeCaptureSource

Enumeration for options of where to capture gameplay attributes from for gameplay effects.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

enum EGameplayEffectAttributeCaptureSource
{
    Source,
    Target,
}

Values

Name

Description

Source

Source (caster) of the gameplay effect.

Target

Target (recipient) of the gameplay effect.

Remarks

Enumeration for options of where to capture gameplay attributes from for gameplay effects.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss