EGameplayEffectReplicationMode

How gameplay effects will be replicated to clients

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Syntax

enum EGameplayEffectReplicationMode
{
    Minimal,
    Mixed,
    Full,
}

Values

Name

Description

Minimal

Only replicate minimal gameplay effect info.

Mixed

Only replicate minimal gameplay effect info to simulated proxies but full info to owners and autonomous proxies

Full

Replicate full gameplay info to all

Remarks

How gameplay effects will be replicated to clients

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