EGameplayEffectStackingDurationPolicy

Enumeration of policies for dealing with duration of a gameplay effect while stacking

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

enum EGameplayEffectStackingDurationPolicy
{
    RefreshOnSuccessfulApplication,
    NeverRefresh,
}

Values

Name

Description

RefreshOnSuccessfulApplication

The duration of the effect will be refreshed from any successful stack application

NeverRefresh

The duration of the effect will never be refreshed

Remarks

Enumeration of policies for dealing with duration of a gameplay effect while stacking

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