EGameplayEffectStackingPeriodPolicy

Enumeration of policies for dealing with the period of a gameplay effect while stacking

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Syntax

enum EGameplayEffectStackingPeriodPolicy
{
    ResetOnSuccessfulApplication,
    NeverReset,
}

Values

Name

Description

ResetOnSuccessfulApplication

Any progress toward the next tick of a periodic effect is discarded upon any successful stack application

NeverReset

The progress toward the next tick of a periodic effect will never be reset, regardless of stack applications

Remarks

Enumeration of policies for dealing with the period of a gameplay effect while stacking

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