EGameplayModEvaluationChannel

Valid gameplay modifier evaluation channels; Displayed and renamed via game-specific aliases and options

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Syntax

enum EGameplayModEvaluationChannel
{
    Channel0,
    Channel1,
    Channel2,
    Channel3,
    Channel4,
    Channel5,
    Channel6,
    Channel7,
    Channel8,
    Channel9,
    Channel_MAX,
}

Values

Name

Description

Channel0

Channel1

Channel2

Channel3

Channel4

Channel5

Channel6

Channel7

Channel8

Channel9

Channel_MAX

Always keep last.

Remarks

Valid gameplay modifier evaluation channels; Displayed and renamed via game-specific aliases and options

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