FAbilityFailedDelegate

Called when ability fails to activate, passes along the failed ability and a tag explaining why

Windows
MacOS
Linux

Type

typedef TMulticastDelegate_TwoParams< void, const UGameplayAbility *, const FGameplayTagContainer & > FAbilityFailedDelegate

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h

Include

#include "AbilitySystemComponent.h"

Remarks

Called when ability fails to activate, passes along the failed ability and a tag explaining why

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss