Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void CheckOngoingTagRequirements
(
const FGameplayTagContainer & OwnerTags,
struct FActiveGameplayEffectsContainer & OwningContainer,
bool bInvokeGameplayCueEvents
)
This is the core function that turns the ActiveGE 'on' or 'off