Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void ApplyModToAttribute
(
const FGameplayAttribute & Attribute,
TEnumAsByte< EGameplayModOp::Type > ModifierOp,
float ModifierMagnitude,
const FGameplayEffectModCallbackData * ModData
)
Actually applies given mod to the attribute