Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
Include |
#include "GameplayEffect.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp |
void AttemptRemoveActiveEffectsOnEffectApplication
(
const FGameplayEffectSpec & InSpec,
const FActiveGameplayEffectHandle & InHandle
)
Method called during effect application to process if any active effects should be removed from this effects application