FActiveGameplayEffectsContainer::CloneFrom

Performs a deep copy on the source container, duplicating all gameplay effects and reconstructing the attribute aggregator map to match the passed in source.

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h

Include

#include "GameplayEffect.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffect.cpp

Syntax

void CloneFrom
(
    const FActiveGameplayEffectsContainer & Source
)

Remarks

Performs a deep copy on the source container, duplicating all gameplay effects and reconstructing the attribute aggregator map to match the passed in source.

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