FAttributeMetaData

DataTable that allows us to define meta data about attributes. Still a work in progress.

Windows
MacOS
Linux

Inheritance Hierarchy

FTableRowBase

FAttributeMetaData

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FAttributeMetaData : public FTableRowBase

Remarks

DataTable that allows us to define meta data about attributes. Still a work in progress.

Variables

Name Description

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

BaseValue

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

bool

 

bCanStack

Public variable UProperty

FString

 

DerivedAttributeInfo

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

MaxValue

Public variable UProperty Category, EditAnywhere BlueprintReadOnly

float

 

MinValue

Constructors

Name Description

Public function

FAttributeMetaData()

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