| FAttributeSetInitter::ApplyAttributeDefault()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
Include |
#include "AttributeSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp |
virtual void ApplyAttributeDefault
(
UAbilitySystemComponent * AbilitySystemComponent,
FGameplayAttribute & InAttribute,
FName GroupName,
int32 Level
) const