| FAttributeSetInitter::InitAttributeSetDefaults()
|
Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h |
Include |
#include "AttributeSet.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AttributeSet.cpp |
virtual void InitAttributeSetDefaults
(
UAbilitySystemComponent * AbilitySystemComponent,
FName GroupName,
int32 Level,
bool bInitialInit
) const