Module |
|
Header |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h |
Include |
#include "GameplayAbilitySpec.h" |
Source |
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayAbilityTypes.cpp |
FGameplayAbilitySpec
(
UGameplayAbility * InAbility,
int32 InLevel,
int32 InInputID,
UObject * InSourceObject
)
Version that takes an ability CDO, this exists for backward compatibility