FGameplayAbilitySpecContainer

Fast serializer wrapper for above struct

Windows
MacOS
Linux

Inheritance Hierarchy

FFastArraySerializer

FGameplayAbilitySpecContainer

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpec.h

Include

#include "GameplayAbilitySpec.h"

Syntax

[USTRUCT](Programming/UnrealArchitecture/Reference/Structs)([BlueprintType](Programming/UnrealArchitecture/Reference/Structs/Specifiers/BlueprintType))
struct FGameplayAbilitySpecContainer : public FFastArraySerializer

Remarks

Fast serializer wrapper for above struct

Variables

Name Description

Public variable UProperty

TArray< FGamepl...

 

Items

List of activatable abilities

Public variable UProperty

UAbilitySystemC...

 

Owner

Component that owns this list

Constructors

Functions

Name Description

Public function

bool

 

NetDeltaSerialize

(
    FNetDeltaSerializeInfo& DeltaParms
)

Public function

void

 

RegisterWithOwner

(
    UAbilitySystemComponent* Owner
)

Initializes Owner variable

Public function

bool

 

ShouldWriteFastArrayItem

(
    const Type& Item,
    const bool bIsWritingOnClient
)

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