FGameplayAttribute::GetName

Returns name of attribute, usually the same as the property

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Syntax

FString GetName() const

Remarks

Returns name of attribute, usually the same as the property

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss