FGameplayAttribute::SetUProperty

Set up from a [FProperty](API\Runtime\CoreUObject\UObject\FProperty) inside a set

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AttributeSet.h

Include

#include "AttributeSet.h"

Syntax

void SetUProperty
(
    FProperty * NewProperty
)

Remarks

Set up from a FProperty inside a set

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss