[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
FGameplayTagContainer AggregatedTargetTags
The aggregated target tags taken from the effect spec
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
FGameplayTagContainer AggregatedTargetTags
The aggregated target tags taken from the effect spec