[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
FGameplayEffectContextHandle EffectContext
Effect context, contains information about hit result, etc
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
FGameplayEffectContextHandle EffectContext
Effect context, contains information about hit result, etc