FGameplayCueParameters::GetEffectCauser

Returns the actor that physically caused the damage, could be a projectile or weapon

Windows
MacOS
Linux

References

Module

GameplayAbilities

Header

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h

Include

#include "GameplayEffectTypes.h"

Source

/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectTypes.cpp

Syntax

AActor * GetEffectCauser() const

Remarks

Returns the actor that physically caused the damage, could be a projectile or weapon

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