[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
TWeakObjectPtr< AActor > Instigator
Instigator actor, the actor that owns the ability system component
[UPROPERTY](Programming/UnrealArchitecture/Reference/Properties)(BlueprintReadWrite, Category=GameplayCue)
TWeakObjectPtr< AActor > Instigator
Instigator actor, the actor that owns the ability system component